Prop and asset development for a MOBA game currently under development. I had the chance to come in and concept out some of the in-game hazards and items.
Door development sketches
Refining the door forms to be more blocky and gothic
Exploring different ways the door can be opened.
Final door development to be handed off to modeler.
Floor hazard development.
The two types of floor hazard in the game.
Notes elaborating on these two terrible viscosities.
Saw trap development.
Saw trap shape exploration.
Saw trap designs present in the context of being sunk into the floor, as in-game.
Refining the saw trap, presenting it in context with notes for clarification.