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Stylized Fantasy Prop Development

Prop and asset development for a MOBA game currently under development. I had the chance to come in and concept out some of the in-game hazards and items.

Door development sketches

Door development sketches

Refining the door forms to be more blocky and gothic

Refining the door forms to be more blocky and gothic

Exploring different ways the door can be opened.

Exploring different ways the door can be opened.

Final door development to be handed off to modeler.

Final door development to be handed off to modeler.

Floor hazard development.

Floor hazard development.

The two types of floor hazard in the game.

The two types of floor hazard in the game.

Notes elaborating on these two terrible viscosities.

Notes elaborating on these two terrible viscosities.

Saw trap development.

Saw trap development.

Saw trap shape exploration.

Saw trap shape exploration.

Saw trap designs present in the context of being sunk into the floor, as in-game.

Saw trap designs present in the context of being sunk into the floor, as in-game.

Refining the saw trap, presenting it in context with notes for clarification.

Refining the saw trap, presenting it in context with notes for clarification.

Loading screen torch animation.

Loading screen torch animation.